﻿using UnityEngine;
using System.Collections;

public class TrailElement {

	public Vector2 Position;	// Position of the elemenet
	public float TimeAdded;		// Time of adding the element 
	public bool Blink;			// Blinking? No link to the next element
    public GameObject Visual;
	
	public TrailElement(Vector2 pos, bool blinked) {
		TimeAdded = Time.realtimeSinceStartup;
		Position = pos;
		Blink = blinked;
        Visual = null;
	}
}
